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                                                                P. 1  2  3  4

(as of 1 August 1998)

Definitions

Player Any person playing badminton
Match The basic contest in badminton between opposing sides each of 1 or 2 players
Singles A match where there is one player on each of the opposing sides
Doubles A match where there are two players on each of the opposing sides
Serving side The side having the right to serve
Receiving side The side opposing the serving side

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1. COURT AND COURT EQUIPMENT

1.1 The court shall be a rectangle and laid out with lines 40mm wide as in Diagram A.

1.2 The lines shall be easily distinguishable and preferably be coloured white or yellow.

1.3 All lines form part of the area which they define.

1.4 The posts shall be 1.55 metres in height from the surface of the court and shall remain vertical when the net is strained as provided in Law 1.10.

1.5 The posts shall be placed on the doubles side lines as in Diagram A, irrespective of whether singles or doubles is being played.

(Note: In May 2002 a new Law will be proposed to ban all net posts that intrude onto the playing area of the court. Initially the Law will apply to IBF sanctioned events.)

1.6 The net shall be made of fine cord of dark colour and even thickness with a mesh of not less than l5mm and not more than 20mm.

1.7 The net shall be 760mm in depth and at least 6.1 metres wide.

1.8 The top of the net shall be edged with a 75mm white cloth tape doubled over a cord or cable running through the tape. This tape must rest upon the cord or cable.

1.9 The cord or cable shall be stretched firmly, flush with the top of the posts.

1.10 The top of the net from the surface of the court shall be 1.524 metres at the centre of the court and 1.55 metres over the side lines for doubles.

1.11 There shall be no gaps between the ends of the net and the posts. If necessary, the full depth of the net should be tied at the ends.

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2. SHUTTLE

2.1 The shuttle may be made from natural and/or synthetic materials. From whatever material the shuttle is made, the flight characteristics generally should be similar to those produced by a natural feathered shuttle with a cork base covered by a thin layer of leather.

2.2 The shuttle shall have 16 feathers fixed in the base.

2.3 The feathers shall be measured from the tip to the top of the base and each shuttle shall be of the same length. This length can be between 62mm and 70mm.

2.4 The tips of the feathers shall lie on a circle with a diameter from 58mm to 68mm.

2.5 The feathers shall be fastened firmly with thread or other suitable material.

2.6 The base shall be 25mm to 28mm in diameter and rounded on the bottom.

2.7 The shuttle shall weigh from 4.74 to 5.50 grams.

2.8 Non-Feathered Shuttle

2.8.1 The skirt, or simulation of feathers in synthetic materials, replaces natural feathers.

2.8.2 The base is described in Law 2.6.

2.8.3 Measurements and weight shall be as in Laws 2.3, 2.4 and 2.7. However, because of the difference in the specific gravity and other properties of synthetic materials in comparison with feathers, a variation of up to 10 per cent is acceptable.

2.9 Subject to there being no variation in the design, speed and flight of the shuttle, modifications in the above specifications may be made with the approval of the Member Association concerned: OR

2.9.1 in places where atmospheric conditions due to either altitude or climate make the standard shuttle unsuitable

2.9.2 if special circumstances exist which make it otherwise necessary in the interests of the game

3 Testing a Shuttle for speed

3.1 To test a shuttle, use a full underhand stroke which makes contact with the shuttle over the back boundary line. The shuttle shall be hit at an upward angle and in a direction parallel to the side lines.

3.2 A shuttle of correct speed will land not less than 530mm and not more than 990mm short of the other back boundary line as in Diagram B.

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4. RACKET

4.1 The parts of a racket are described in Laws 4.1.1 to 4.1.7 and are illustrated in Diagram C.

4.1.1 The main racket parts are called the handle, the stringed area, the head, the shaft, the throat and the frame.

4.1.2 The handle is the part of the racket intended to be gripped by the player.

4.1.3 The stringed area is the part of the racket with which it is intended the player hits the shuttle.

4.1.4 The head bounds the stringed area.

4.1.5 The shaft connects the handle to the head (subject to Law 4.1.6).

4.1.6 The throat (if present) connects the shaft to the head.

4.1.7 The frame is the name given to the head, throat, shaft and handle taken together.

4.2 The frame of the racket shall not exceed 680mm in overall length and 230mm in overall width.

4.3 Stringed area

4.3.1 The stringed area shall be flat and consist of a pattern of crossed strings either alternately interlaced or bonded where they cross. The stringing pattern shall be generally uniform and, in particular, not less dense in the centre than in any other area.

4.3.2 The stringed area shall not exceed 280mm in overall length and 220mm in overall width. However, the strings may extend into an area which otherwise would be the throat, provided that the width of the extended stringed area does not exceed 35mm and provided that the overall length of the stringed area does not then exceed 330mm.

4.4 The racket:

4.4.1 shall be free of attached objects and protrusions, other than those used solely and specifically to limit or prevent wear and tear, or vibration, or to distribute weight, or to secure the handle by cord to the player's hand, and which are reasonable in size and placement for such purposes; and

4.4.2 shall be free of any device which makes it possible for a player to change materially the shape of the racket.

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5. EQUIPMENT COMPLIANCE

The International Badminton Federation shall rule on any question of whether any racket, shuttle or equipment or any prototype used in the playing of badminton complies with the specifications. Such ruling may be undertaken on the Federation's initiative or upon application by any party with a bona fide interest therein, including any player, equipment manufacturer or Member Association or member thereof.

 

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6. TOSS

6.1 Before play commences, a toss shall be conducted and the side winning the toss shall exercise the choice in either Law 6.1.1 or Law 6.1.2.

6.1.1 to serve or receive first.

6.1.2 To start play at one end of the court or the other.

6.2 The side losing the toss shall then exercise the remaining choice.

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7. SCORING SYSTEM

7.1 A match shall consist of the best of three games unless, otherwise arranged.

7.2 In doubles and men's singles a game is won by the first side to score 15 points, except as provided in Law 7.4.

7.3 In ladies' singles a game is won by the first side to score 11 points, except as provided in Law 7.4.

7.4 If the score becomes 14-all (10-all in ladies' singles), the side which first scored 14 (10) shall exercise the choice in Law 7.4.1 or 7.4.2;

7.4.1 to continue the game to 15 (11) points, ie not to 'set' the game; or

7.4.2 to 'set' the game to 17 (13) points.

7.5 The side winning a game serves first in the next game.

7.6 Only the serving end can add a point to its score (see Law 10.3 or 11.4)

 

8. CHANGE OF ENDS

8.1 Players shall change ends:

8.1.1 at the end of the first game;

8.1.2 prior to the beginning of the third game (if any); and

8.1.3 in the third game, or in a match of one game , when the leading score reaches:

- 6 in a game of 11 points; or
- 8 in a game of 15 points.

8.2 If players omit to change ends as indicated in Law 8.1, they shall do so as soon as the mistake is discovered and the shuttle is not in play. The existing score shall stand.

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9. SERVICE

9.1 In a correct service:

9.1.1 neither side shall cause undue delay to the delivery of the service once server and receiver have taken up their respective positions;

9.1.2 the server and receiver shall stand within diagonally opposite service courts without touching the boundary lines of these service courts;

9.1.3 some part of both feet of the server and receiver must remain in contact with the surface of the court in a stationary position from the start of the service (Law 9.4) until the service is delivered (Law 9.6);

9.1.4 the server's racket shall initially hit the base of the shuttle;

9.1.5 the whole shuttle shall be below the server's waist at the instant of being hit by the server's racket;

9.1.6 the shaft of the server's racket at the instant of hitting the shuttle shall be pointing in a downward direction to such an extent that the whole of the head of the racket is discernibly below the whole of the server's hand holding the racket as in Diagram D.

9.1.7 the movement of the server's racket must continue forwards after the start of the service (Law 9.4) until the service is delivered; and

9.1.8 the flight of the shuttle shall be upwards from the server's racket to pass over the net so that, if not intercepted, it lands in the receiver's service court (ie on or within the boundary lines).

9.2 If a service is not correct by virtue of any of Laws 9.1.1 to 9.1.8, it shall be a 'fault' (Law 13) by the offending side.

9.3 It is a 'fault' if the server, in attempting to serve, misses the shuttle.

9.4 Once the players have taken their positions, the first forward movement of the server's racket head is the start of the service.

9.5 The server shall not serve before the receiver is ready but the receiver shall be considered to have been ready if a return of service is attempted.

9.6 Once the service is started (Law 9.4), it is delivered when the shuttle is hit by the server's racket or, in attempting to serve, the server misses the shuttle.

9.7 In doubles, the partners may take up any positions which do not unsight the opposing server or receiver.

Positions of the racket and of the server's hand holding it at the instant of striking the shuttle

 

10. SINGLES

10.1 Serving and receiving courts

10.1.1 The players shall serve from, and receive in, their respective right service courts when the server has not scored or has scored an even number of points in that game.

10.1.2 The players shall serve from, and receive in, their respective left service courts when the server has scored an odd number of points in that game.

10.2 The shuttle is hit alternately by the server and the receiver until a 'fault' is made or the shuttle ceases to be in play.

10.3 Scoring and serving

10.3.1 If the receiver makes a 'fault' or the shuttle ceases to be in play because it touches the surface of the court inside the receiver's court, the server scores a point. The server then serves again from the alternate service court.

10.3.2 If the server makes a 'fault' or the shuttle ceases to be in play because it touches the surface of the court inside the server's court, the server loses the right to continue serving and the receiver then becomes the server, with no point scored by either player.

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11. DOUBLES

11.1 At the start of a game, and each time a side gains the right to serve, the service shall be delivered from the right service court.

11.2 Only the receiver shall return the service: should the shuttle touch or be hit by the receiver's partner, it shall be a 'fault' and the serving side scores a point.

11.3 Order of play and position on court

11.3.1 After the service is returned, the shuttle may be hit by either player of the serving side and then by either player of the receiving side, and so on, until the shuttle ceases to be in play.

11.3.2 After the service is returned, a player may hit the shuttle from any position on that player's side of the net.

11.4 Scoring and serving

11.4.1 If the receiving side makes a 'fault' or the shuttle ceases to be in play because it touches the surface of the court inside the receiving side's court, the serving side scores a point and the server serves again.

11.4.2 If the serving side makes a 'fault' or the shuttle ceases to be in play because it touches the surface of the court inside the serving side's court, the server loses the right to continue serving, with no point scored by either side.

11.5 Serving and receiving courts

11.5.1 The player who serves at the start of any game shall serve from, or receive in, the right service court when that player's side has not scored or has scored an even number of points in that game and the left service court when that player's side has scored an odd number of points in that game.

11.5.2 The player who receives at the start of any game shall receive in, or serve from, the right service court when that player's side has not scored or has scored an even number of points in that game and the left service court when that player's side has scored an odd number of points in that game.

11.5.3 The reverse pattern shall apply to the partners.

11.6 Service in any turn of serving shall be delivered from alternate service courts, except as provided in Laws 12 and 14.

11.7 In any game, the right to serve passes consecutively from the initial server to the initial receiver, then to the initial receiver's partner, then to the opponent who is due to serve from the right service court (Law 11.5), then to that player's partner, and so on.

11.8 No player shall serve out of turn, receive out of turn, or receive two consecutive services in the same game, except as provided in Laws 12 and 14.

11.9 Either player of the winning side may serve first in the next game, and either player of the losing side may receive.

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12. SERVICE COURT ERRORS

12.1 A service court error has been made when a player:

12.1.1 has served out of turn;

12.1.2 has served from the wrong service court; or

12.1.3 standing in the wrong service court, was prepared to receive the service and it has been delivered.

12.2 If a service court error is discovered after the next service has been delivered, the error shall not be corrected.

12.3 If a service court error is discovered before the next service is delivered:

12.3.1 if both sides commiteed an error, it shall be a 'let'

12.3.2 if one side committed the error and won the rally, it shall be a 'let'

12.3.3 if one side committed the error and lost the rally, the error shall not be corrected

12.4 If there is a 'let' because of a service court error, the rally is replayed with the error corrected.

12.5 If a service court error is not to be corrected, play in that game shall proceed without changing the players' new service courts (nor, when relevant, the new order of serving).

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13. FAULTS

It is a 'fault':

13.1 if a service is not correct (Law 9.1) or if Law 9.3 or 11.2 applies;

13.2 if in play, the shuttle:

13.2.1 lands outside the boundaries of the court (ie not on or within the boundary lines);

13.2.2 passes through or under the net;

13.2.3 fails to pass the net;

13.2.4 touches the ceiling or side walls;

13.2.5 touches the person or dress of a player; or

13.2.6 touches any other object or person outside the immediate surroundings of the court;

(Where necessary on account of the structure of the building, the local badminton authority may, subject to the right of veto of its Member Association, make bye-laws dealing with cases in which a shuttle touches an obstruction).

13.3 if, when in play, the initial point of contact with the shuttle is not on the striker's side of the net. (The striker may, however, follow the shuttle over the net with the racket in the course of a stroke);

13.4 if, when the shuttle is in play, a player:

13.4.1 touches the net or its supports with racket, person or dress;

13.4.2 invades an opponent's court over the net with racket or person except as permitted in Law 13.3;

13.4.3 invades an opponent's court under the net with racket or person such that an opponent is obstructed or distracted; or

13.4.4 obstructs an opponent, ie prevents an opponent from making a legal stroke where the shuttle is followed over the net.

13.5 if, in play, a player deliberately distracts an opponent by any action such as shouting or making gestures;

13.6 if, in play, the shuttle:

13.6.1 is caught and held on the racket and then slung during the execution of a stroke;

13.6.2 is hit twice in succession by the same player with two strokes;

13.6.3 is hit by a player and the player's partner successively; or

13.6.4 touches a player's racket and continues towards the back of that player's court;

13.7 if a player is guilty of flagrant, repeated or persistent offences under Law 16.

13.8 if, on service, the shuttle is caught on the net and remains suspended on top or, on service, after passing over the net is caught in the net;

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14. LETS

14.1 'Let' is called by the umpire, or by a player (if there is no umpire) to halt play.

14.2 A 'let' may be given for any unforeseen or accidental occurrence.

14.3 If a shuttle is caught on the net and remains suspended on top or, after passing over the net, is caught in the net, it shall be a 'let' except on service.

14.4 If, during service, the receiver and server are both faulted at the same time, it shall be a 'let'.

14.5 If the server serves before the receiver is ready it shall be a 'let'.

14.6 If during play, the shuttle disintegrates and the base completely separates from the rest of the shuttle, it shall be a 'let'.

14.7 If a line judge is unsighted and the umpire is unable to make a decision, it shall be a 'let'.

14.8 A 'let' may occur following a service court error; see Law 12.3

14.9 When a 'let' occurs, the play since the last service shall not count and the player who served shall serve again, except where Law 12 is applicable.

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15. SHUTTLE NOT IN PLAY

A shuttle is not in play when:

15.1 it strikes the net and remains attached there or suspended on top;

15.2 it strikes the net or post and starts to fall towards the surface of the court on the striker's side of the net;

15.3 it hits the surface of the court; or

15.4 a 'fault' or 'let' has occurred.

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16. CONTINUOUS PLAY, MISCONDUCT, PENALTIES

16.1 Play shall be continuous from the first service until the match is concluded, except as allowed in Laws 16.2 and 16.3.

16.2 Intervals not exceeding 90 seconds between the first and second games, and not exceeding 5 minutes between the second and third games, are allowed in all matches in all of the following situations:

16.2.1 international competitive events;

16.2.2 IBF-sanctioned events; and

16.2.3 all other matches unless the Member Association has previously published a decision not to allow such intervals.

(In televised matches the Referee may decide before the match that intervals as in Law 16.2 are mandatory and of fixed duration.)

16.3 Suspension of play

16.3.1 When necessitated by circumstances not within the control of the players, the umpire may suspend play for such a period as the umpire may consider necessary

16.3.2 Under special cicumstances the Referee may instruct the umpire to suspend play

16.3.3 If play is suspended, the existing score shall stand and play be resumed from that point.

16.4 Under no circumstances shall play be delayed to enable a player to recover strength or wind.

16.5 Advice and leaving the court

16.5.1 Except in the intervals provided in Laws 16.2 and 16.3, no player shall be permitted to receive advice during a match.

16.5.2 Except during the five-minute interval described in Law 16.2, no player shall leave the court during a match without the umpire's permission.

16.6 The umpire shall be the sole judge of any suspension of play.

16.7 A player shall not:

16.7.1 deliberately cause delay in or suspension of play;

16.7.2 deliberately modify or damage the shuttle in order to change its speed or flight;

16.7.3 behave in an offensive manner; or

16.7.4 be guilty of misconduct not otherwise covered by the Laws of badminton.

16.8 The umpire shall administer any breach of Law 16.4, 16.5 or 16.7 by:

16.8.1 issuing a warning to the offending side;

16.8.2 faulting the offending side, if previously warned; or

16.8.3 in cases of flagrant offence or persistent offences, faulting the offending side and reporting the offending side immediately to the Referee, who shall have power to disqualify the offending side from the match.

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17. OFFICIALS AND APPEALS

17.1 The Referee is in overall charge of the tournament or event of which a match forms part.

17.2 The umpire, where appointed, is in charge of the match, the court and its immediate surrounds. The umpire shall report to the Referee.

17.3 The service judge shall call service faults made by the server should they occur (Law 9).

17.4 A line judge shall indicate whether a shuttle landed 'in' or out' on the line(s) assigned.

17.5 An official's decision is final on all points of fact for which that official is responsible.

17.6 An umpire shall:

17.6.1 uphold and enforce the Laws of badminton and, especially, call a 'fault' or 'let' should either occur;

17.6.2 give a decision on any appeal regarding a point of dispute, if made before the next service is delivered;

17.6.3 ensure players and spectators are kept informed of the progress of the match;

17.6.4 appoint or remove line judges or a service judge in consultation with the Referee;

17.6.5 where another court official is not appointed, arrange for that official's duties to be carried out;

17.6.6 where an appointed official is unsighted, carry out the official's duties or play a 'let';

17.6.7 record and report to the Referee all matters in relation to Law 16; and

17.6.8 take to the Referee all unsatisfied appeals on questions of law only. (Such appeals must be made before the next service is delivered or, if at the end of the game, before the side that appeals has left the court).

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APPENDIX 1

VARIATIONS IN COURT AND EQUIPMENT

1. Where it is not practicable to have posts on the sidelines, some method must be used to indicate the position of the sidelines where they pass under the net, eg by the use of thin posts or strips of material 40 mm wide, fixed to the side lines and rising vertically to the net cord.

2. Where space does not permit the marking out of a court for doubles, a court may be marked out for singles only as shown in Diagram E. The back boundary lines become also the long service lines and the posts or the strips of material representing them shall be placed on the side lines.

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APPENDIX 6

IMPERIAL MEASUREMENTS

The Laws express all measurements in metres or millimetres. Imperial measurements are acceptable and for the purposes of the Laws the following table of equivalence should be used:

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Millimetres Inches ¡@ Millimetres Feet Inches
15 5/8 ¡@ 380 1 3
20 3/4 ¡@ 420 1 4 1/2
25 1 ¡@ 490 1 7 1/2
28 1 1/8 ¡@ 530 1 9
40 1 1/2 ¡@ 570 1 10 1/2
58 2 1/4 ¡@ 680 2 2 3/4
64 2 1/2 ¡@ 720 2 4 1/2
68 2 5/8 ¡@ 760 2 6
70 2 3/4 ¡@ 950 3 1 1/2
75 3 ¡@ 990 3 3
220 8 5/8 ¡@ Metres Feet Inches
230 9 ¡@ 1.524 5 ¡@
280 11 ¡@ 1.550 5 1
290 11 3/8 ¡@ 2.530 8 3 3/4
¡@ ¡@ ¡@ 3.880 12 9
¡@ ¡@ ¡@ 4.640 15 3
¡@ ¡@ ¡@ 5.180 17 ¡@
¡@ ¡@ ¡@ 6.100 20 ¡@
¡@ ¡@ ¡@ 13.400 44 ¡@

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RECOMMENDATIONS TO COURT OFFICIALS

 

1. INTRODUCTION

1.1 The Recommendations to court officials are issued by the IBF in its desire to standardise the control of the game in all countries and in accordance with its Rules.

1.2 The purpose of these Recommendations is to advise umpires how to control a match firmly and with fairness, without being officious, while ensuring that the Laws of the game are observed. These Recommendations also give guidance to service judges and line judges as to how to carry out their duties.

1.3 All court officials should remember that the game is for the players.

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2. OFFICIALS AND THEIR DECISIONS

2.1 The umpire reports to and acts under the authority of the Referee (or the responsible official in the absence of a Referee).

2.2 A service judge is normally appointed by the Referee, but can be removed by the umpire in consultation with the Referee.

2.3 Line judges are normally appointed by the Referee, but a line judge can be removed by the umpire in consultation with the Referee.

2.4 An official's decision is final on all points of fact for which that official is responsible. (Law 17.5)

2.5 When another official is unsighted, the umpire makes the decision. When no decision can be given, a 'let' is called.

2.6 The umpire is in charge of the court and its immediate surroundings. The umpire's jurisdiction exists from entering the court before the match until leaving the court after the match.

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3. RECOMMENDATIONS TO UMPIRES

3.1 Before the match, the umpire shall:

3.1.1 obtain the scoresheet from the Referee;

3.1.2 ensure that any scoring device to be used is working;

3.1.3 see that the posts are on the lines or that the tapes are correctly placed;

3.1.4 check the net for the height and ensure that there are no gaps between the ends of the net and the net posts; (it is customary for the umpire to delegate the duties in 3.1.3 and 3.1.4 to the service judge, where one is appointed)

3.1.5 ascertain whether there are any bye-laws regarding the shuttle hitting an obstruction;

3.1.6 ensure that the service judge and line judges know their duties and that they are correctly placed (sections 5 and 6);

3.1.7 ensure that a sufficient quantity of tested shuttles (Law 3) are readily available for the match in order to avoid delays during play; and

3.1.8 check that players' clothing conforms with the relevant Regulations concerning advertising, and ensure that any violations are rectified. Any decision that clothing was in violation of the Regulations (or was nearly so) should be advised to the Referee or appropriate official before the match or, if this is not possible, immediately after the match.

3.2 To start the match, the umpire shall:

3.2.1 ensure that the toss is fairly carried out and that the winning side and the losing side exercise their choice correctly (Law 6);

3.2.2 note, in the case of doubles, the names of the players starting in the right service court. Similar notes must be made at the start of each game . (This enables a check to be made at any time to see if the players are in the correct service court. If, during a game, a player commits a service court error unnoticed so that the players have to stay wrong, change the note accordingly); and

3.2.3 announce the match using the following announcement and pointing to the right or left at the appropriate words in the announcement.

Tournament:

"Ladies and Gentlemen, on my right 'X' and on my left 'Y'. 'X' to serve; love-all; play."

Team event:

"Ladies and Gentlemen, on my right 'A' (country name) represented by 'X' and on my left 'B' represented by 'Y'. 'A' to serve; love-all; play."

In doubles, identify server and receiver by announcing:

Tournament: "..... on my right 'W' and 'X' and on my left 'Y' and 'Z'. 'X' to serve to 'Y'; love-all; play

Team event: "...... on my right 'A' represented by 'W' and 'X' and on my left 'B' represented by 'Y' and 'Z'. 'A' to serve; 'X' to 'Y'; love-all; play."

3.3 During the match the umpire shall record and call the score.

3.3.1 Always call the server's score first.

3.3.2 In singles, when a player loses the right to continue serving, call

"Service over"

followed by the score in favour of the new server.

3.3.3 In doubles, at the beginning of a game call the score only and continue to do so as long as the first player serves. When the right to serve is lost, call

"Service over"

followed by the score in favour of the new server. When the first server loses the right to serve, call the score, followed by

"Second server"

Continue this as long as the second player serves. When a side loses the right to serve, call

"Service over"

followed by the score in favour of the new server.

3.3.4 When a side reaches 14, or in the case of ladies' singles 10, call on the first occasion only in each game

"Game point" or "Match point"

where applicable. If a further game or match point occurs after setting, call it again on the first occasion. "Game point" (or "match point"), where applicable, should always immediately follow the server's score and precede the receiver's score.

When the score reaches 14-all (10-all), call on the first occasion only in each game, and before asking if the side wishes to set

"14 game point all" or "14 match point all" ("10 game point all" or "10 match point all")

as appropriate.

3.3.5 "Play" should only be called by the umpire:

to indicate that a match or a game is about to start, or that a game after changing ends, is to continue;

to indicate that play is to resume after a break; or

to indicate that the umpire is instructing players to resume play.

3.3.6 "Fault" should be called when a 'fault' occurs, except as follows:

a 'fault' called by the service judge under Laws 9.1 to 9.3 which should be recognised by calling 'Service fault called';

a fault occurring under Law 13.2.1, for which the line judge's call or signal suffices;

and 'faults' occurring under Laws 13.2.2 or 13.2.3 which should only be called if clarification is needed for players or spectators.

3.3.7 When appropriate, ask the relevant player (side)

"Are you setting?"

and, if the answer is affirmative, call:

"Setting to 17 (13)"; (and "second server" - if appropriate)

or, if the answer is negative, call:

"Game not set; playing to 15 (11)".
When the game is set, call:

"Setting to 17 (13), 14 (10) - all" the first time and then

"14 (10) - all" (and "second server" - if appropriate) at all subsequent calls, until the score changes.

3.3.8 At the end of every game, "game" must always be called immediately the conclusive rally has ended, regardless of applause. Where appropriate this constitutes the start of any interval allowed under Law 16.2.

After first game call:

"First game won by ......[name(s) of player(s), or team (in a team event)] ...[score]".

After second game call:

"Second game won by ...... [name(s) of player(s), or team (in a team event) ...[score]".

If a game wins the match, call instead:

"Match won by ...... [name(s) of player(s), or team (in a team event)] ......[scores]".


3.3.9 In the interval between first and second game, after 70 seconds have elapsed call:

"[Court ...] 20 seconds". Repeat the call.


In the interval between the first and second game each side may be joined on court by no more than two persons. These persons shall join the side after ends have been changed, and shall leave the court when the umpire calls "... 20 seconds".

To start the second game, call:

"Second game, love all, play".


3.3.10 If there is to be a third game, call:

"One game all" immediately after the call in Recommendation 3.3.8.

If a five minute interval is being claimed, call:

"[Court ... ] , a five minute interval".

After three minutes have elapsed, call:

"[Court ... ] , two minutes." Repeat the call.

After four minutes have elapsed, call:

"[Court ... ] , one minute." Repeat the call.

To start the third game, call:

"Final game; love all; play".


3.3.11 In the third game, or in a match of one game, call the score followed by "Change ends" when the leading score reaches 6 or 8, as appropriate (Law 8.1.3).

Once the players have changed ends the score should be repeated, followed by "play".


3.3.12 At the end of the match immediately take the completed scoresheet to the Referee.

3.4 If a service judge is appointed, the umpire shall especially watch the receiver.

3.5 The umpire should always look to the line judge(s) when the shuttle lands close to a line and always when the shuttle lands out, however far. The line judge is entirely responsible for the decision.

3.6 During the match the umpire shall:

3.6.1 if possible, keep aware of the status of any scoring device; and

3.6.2 when the shuttle lands outside a line for which the umpire is responsible in the absence of a line judge, or if the line judge is unsighted, call:

"Out"

before calling the score.


3.7 During the match the umpire shall use the standard vocabulary in Appendix 4 of the Laws of Badminton.

3.8 During the match the following situations should be watched for and dealt with as detailed:

3.8.1 A player sliding under the net (and who also thereby obstructs or distracts an opponent), or throwing a racket into the opponent's court should be faulted under Law 13.4.3 or 13.4.23 respectively.

3.8.2 A player shouting to a partner who is about to hit the shuttle should not necessarily be regarded as distracting the opponents. Calling 'no shot', 'fault', etc should be considered a distraction.

3.8.3 Coaching during a match from off court should be prevented. If this cannot be controlled by the umpire, the Referee should be informed immediately.

3.8.4 Players going off court to wipe their hands etc; if play is not held up, this is acceptable, but, if one side is ready to play, the offending side may have to be reminded that leaving the court needs the umpire's permission (Law 16.5.2). If necessary, Law 16.8 should be applied.

3.8.5 Changing the shuttle during the match should not be unfair. If both sides agree to the change, there should be no objection by the umpire. If only one side wishes to change the shuttle, the umpire should take the decision, having the shuttle tested if necessary.

3.8.6 Law 13.6; a double hit by one player with one stroke is not a 'fault'.

3.9 Ensure that players do not leave the court without the umpire's permission. However, a change of a racket at courtside during a rally is permitted.

3.10 Injury or sickness during a match must be handled carefully and flexibly. The umpire must determine the severity of the problem as quickly as possible. Normally, the only people that should be allowed on court are a doctor or paramedic and the Referee.

The opposing side must not be put at a disadvantage and Laws 16.4, 16.5, 16.7.1, and 16.8 should be applied appropriately.

When appropriate, because of injury, illness or other unavoidable hindrance, ask the player;

"Are you retiring?"

and if the answer is affirmative, call

"Match won by...[name of player/team] ... [scores]"


3.11 If play has to be suspended, call:

"Play is suspended"

and record the score, server, receiver, correct service court and ends.

When play resumes call:

"Are you ready?"

call the score (and, if appropriate, "first server") and

"Play".


3.12 A shuttle whose speed or flight has been interfered with should be discarded.

3.13 Misconduct.


3.13.1

Record and report to the Referee any incidents of misconduct and the action taken.

3.13.2

Misconduct between games is treated as misconduct during a game. The umpire announces the decision at the start of the following game.


3.13.3

If Law 16.8 is to be applied, call

"Come here"

to the offending player and call

"...... [name of player], warning for misconduct"

or

 

"...... [name of player], fault for misconduct"

at the same time raising the right hand above your head.

3.14 If you want assistance from the Referee raise your right hand above your head.

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4. GENERAL ADVICE ON UMPIRING

This section gives general advice which should be followed.

4.1 Know and understand the Laws of badminton.

4.2 Call promptly and with authority, but, if a mistake is made, admit it, apologise and correct it.

4.3 All announcements and calling of the score must be done distinctly and loudly enough to be heard clearly by players and spectators.

4.4 When a doubt arises in your mind as to whether an infringement of the Laws has occurred or not, "fault" should not be called and the game allowed to proceed.

4.5 Never ask spectators nor be influenced by them or their remarks.

4.6 Motivate your other court officials, eg by discreetly acknowledging the decisions of line judges and establishing a working relationship with them.

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5. INSTRUCTIONS TO SERVICE JUDGES

5.1 The service judge shall sit on a low chair by the post, preferably opposite the umpire.

5.2 The service judge is responsible for judging that the server delivers a correct service. If not, call 'fault' loudly and use the approved hand signal to indicate the type of infringement.

5.3 The approved hand signals are:

 

Law 9.1.6

At the instant of hitting the shuttle,
the shaft of the racket not
pointing in a downward direction
to such an extent that the whole
of the head of the racket is
discernibly below the whole of
the server's hand holding the racket.

 


Law 9.1.5

Whole of the shuttle
not below the server's
waist at the moment
of being struck.

 

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Laws 9.4 and 9.1.7

Once the players have
taken their positions, the first
forward movement of the server's
racket head is the start of the service.
The movement of the racket must
continue forwards.

 

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Law 9.1.2 and 9.1.3

Some part of both feet
not in the service court
and in a stationary
position until the service
is delivered.

 

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Law 9.1.4

Initial point of
contact with
the shuttle not
on the base of
the shuttle.

 

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5.4 The umpire may arrange with the service judge any extra duties to be undertaken, provided that the players are so advised.

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6. INSTRUCTIONS TO LINE JUDGES

6.1 Line judges should be sited on chairs in prolongation of their lines at the ends and sides of the court and preferably at the side opposite to the umpire. (See diagrams).

6.2 A line judge is entirely responsible for the line(s) assigned. If the shuttle lands out, no matter how far, call "out" promptly in a clear voice, loud enough to be heard by the players and the spectators and, at the same time, signal by extending both arms horizontally so that the umpire can see clearly.

If the shuttle falls in, the line judge shall say nothing, but point to the line with the right hand.

X Position of line judges

Where practical, it is recommended that the line judges' position be 2.5 to 3.5 metres from the court boundaries and, in any arrangement, the line judges' positions be protected from encroachment by any outside influence, eg by photographers.

 

X Position of line judges

Where practical, it is recommended that the line judges' position be 2.5 to 3.5 metres from the court boundaries and, in any arrangement, the line judges' positions be protected from encroachment by any outside influence, eg by photographers.

 

6.3 If unsighted, inform the umpire immediately by putting both hands up to cover the eyes.

6.4 Do not call or signal until the shuttle has touched the floor.

6.5 Calls should always be made, and no anticipation made of umpiring decisions, eg that the shuttle hit a player.

SHUTTLE IS OUT

If the shuttle lands out, no matter
how far, call "out" promptly
in a clear voice, loud enough to
be heard by the players and the|
spectators and, at the same time,
signal by extending both arms
horizontally so that the umpire
can see clearly.

 

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SHUTTLE IS IN

If the shuttle lands in,
say nothing, but point
to the line with your
right hand.

 

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IF UNSIGHTED

If unsighted, inform
the umpire immediately
by holding your hands
to cover your eyes.

 

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